![]() ![]() It is not possible to know ahead of time, which of the two will spawn at a given location. That means, each ore location will randomly spawn smithing or jewelry ore and a Runestone/Psijic Portal location will randomly spawn a runestone or Psijic portal. Likewise Runestones and Psijic Portals share their spawn locations. Why are smithing and jewelry nodes (Runestones and Psijic Portals) displayed as one pin type?īlacksmithing and Jewelry nodes share their spawn locations. In the settings menu, scroll to the approriate section (map, compass, or 3d pins). In the addon setting (ESC -> Settings -> Add-Ons -> HarvestMap) you can also enable/disable resource types individually for the 3d and compass pins. Here you can enable/disable each pin type. If you click on the funnel (third icon), it will open the filters panel. When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a house icon. How to hide pins of a certain resource type? What is "NodeDetection" displayed in the addon/library list?.Why are smithing and jewelry nodes (Runestones and Psijic Portals) grouped in a single pin type?.How to hide pins of a certain resource type?.Generic has created an extension that simplifies creating routes for more efficient farming.Hatori created some really nice alternative textures, which you can find here.Hidden stashes (hidden containers in the Gold Cost and Hew's Bane zone).an editor to generate efficient routes for farming.(comparable to the Keen Eye passive skill) a filter to hide pins that have not respawned yet. ![]() (can be enabled in the filter panel on the right side of the ingame map)
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